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unity3d Ultimate Fog of War v1.5b 【包更新】战争云雾


unity3d Ultimate Fog of War【可升级】

插件预览:http://picimg.witcp.com/pic/www.assetstore.unity3d.com/en/#!/content/(咨询特价)

插件版本:v1.5b

插件大小:65MB
插件说明:

Requires Unity 5.4.1 or higher.
Documentation | Trailer | Demo

Patch notes below.

ULTIMATE FOG OF WAR is a complete Fog of War solution for any kind of game. It is highly customizable, reliable and easy to use. Thanks to threading, it is also very fast and enables you to use hundreds of Units even on mobile. It comes with all necessary Shaders and only requires a few clicks to set it up. For games that don’t use Terrain, it is possible to set up ULTIMATE FOG OF WAR with only a few lines of code.

How it works:
First you have to define an area in which Fog of War will be calculated. Every REVEALER in this area will ‘cast light’ onto the map. The light can be blocked, using STATIC, HEIGHT or DYNAMIC BLOCKERS. The result will be stored in a global texture that Shaders can use to darken or lighten Objects. This is more precise than using a plane to display fog while being faster than projected Fog of War.

All necessary Terrain Shaders are included in this bundle:

-Terrain Shaders (Diffuse, Standard, Specular)
-Terrain Details
-Speed Tree & Speed creator
-Water

On top of that, the documentation contains a SHADER ADAPTION GUIDE for Vertex and Fragment programs and Surface Shaders. New Shaders can be created using the provided SHADER TEMPLATES.

REQUEST A FEATURE
If you are missing a feature or you know something that would improve this tool, please don’t hesitate and contact me using:

Update 1.3
-A new version of the Standard Shader is now available and can be used with FoW and Horizontal games
-The Grid can now be scaled to cahnge its density
-The Origin of the Terrain/ Canvas can now be changed
Update 1.2
-You can now create vertical games like platformers using sprites or any other geometry.
-Vision modifiers (aka tall grass from LoL and Dota). You can now define patches to be a Vision modifier that will block your vision if not standing inside.
-Additional debug options
-It is now possible to edit the resistence Map inside the editor
Update 1.1
-It is now possible to calculate the visibility for all factions simultaniously. This enables the usage of servers (instead of P2P).
-Save and Load a FogMap state to recreate a savegame exactely.
-Fixed some bugs in the Terrain Shaders.
-Improved the FoV solver.


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